His followers revere the jungles they live in and do their best to live in harmony with and to protect the jungles (and themselves) from outsiders who would do either of them harm. Of all the Ancestor Gods, there are three that are of supreme importance. Moradin is the head of the dwarven pantheon. [10], Moradin appears again in the 3.5 revised Players Handbook (2003). Acaida. Dagura. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. Dumathoin is a rival of his brother Abbathor and shares the Dwarven Mountain on the Outlands with Dugmaren and Vergadain. ; Balder – Son of Odin and Frigg. He is an intermediate deity of the Neutral alignment; his domains are Luck, Trickery and also Dwarf and Trade in Forgotten Realms. To read specific characteristics of the gods, including statistics, abilities, cosmetic skins, changelogs and lore, simply follow the links on their names to go to their respective pages. As such, those prior materials are covered in the setting-specific lists of deities. Gûntera, King of the deities. [10] His priesthood is detailed for 3rd edition in Complete Divine (2004). She shares a realm with Moradin, Erackinor, on the plane of Mount Celestia. https://inheritance.fandom.com/wiki/The_Dwarven_Deities?oldid=95088. A dwarf is a stout humanoid, usually a head shorter than their human counterparts, but much broader. [10] Marthammor Duin appears in 4th edition in the Forgotten Realms Campaign Guide (2008). Aca. Dragrola. [34] Ulaa's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Chaos, originally known as Ionthas, was once the most powerful of the pantheon, second only to the High God, although the High God claimed to be further above the gods than the gods were above the mortals. (See also He is thin, with a beard of deep black. When his deed was discovered, jealousy swept the gods and Gûntera created the elves to control Alagaësia for himself. [13]Template:Rp, Thautam is an intermediate god of magic and darkness.[13]Template:Rp. [10], Tharmekhûl is a god of the forge, fire and warfare. A dwarf (Old Norse dvergr, Old English dweorg, Old High German twerg, Proto-Germanic *dwergaz[1]) is a certain kind of invisible being in the pre-Christian mythology and religion of the Norse and other Germanic peoples. Main article: War of the Three Hammers By the time of the trade with the various human city-states to the north, the dwarves, led by High King Modimus Anvilmar, had three powerful factions brooding within the city of Ironforge. Gods of death can create stone slabs from which necromancers learn the secrets of life and death. Cola. D&D Beyond 200 Female Dwarf Names. [10] His priesthood is detailed for 3rd edition in Complete Divine (2004). He is married to Berronar Truesilver and lives with her in Erackinor, on the plane of Mount Celestia. Dalvura. (For the physiology of dwarf human beings, see dwarfism. Vergadain appears as a tall dwarf dressed in the brown and yellow garb of a merchant; often his clothes are tattered and dusty from his long travels. [3] Dumathoin was first detailed as part of the dwarven pantheon in the Forgotten Realms in Dwarves Deep (1990). Abbathor was first detailed in Roger E. Moore's article "The Gods of the Dwarves," in Dragon #58 (TSR, 1982). Morgothal, god of fire. [7] She is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999). Before 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. Norse mythology provides different origins for the beings, as recorded in the Poetic Edda (compiled in the 13th century from earlier traditional sources) and the Prose Edda (written by Snorri Sturluson in the 13th century). Ulaa was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. He is an intermediate deity of Neutral alignment with the domains of Earth, Knowledge, Protection and also Cavern, Craft, Dwarf, and Metal in Forgotten Realms. Almost all dwarves believe in at least one deity...most believe in two, and some three. He wields Glowhammer, a mace that glows as if were still cooling from being forged. [18] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). This is a List of gods in SMITE along with their pantheons, roles, difficulty rating, purchase costs and release dates. Gûntera was against the creation of people to inhabitAlagaësia: later on, though, after Helzvog defied his order and created the dwarves, Gûntera created the elves. [23] Vergadain role in the Forgotten Realms is revisited in Faiths and Pantheons (2002).[10]. [7] Abbathor's role in the Forgotten Realms is revisited in Faiths and Pantheons (2002). Aesir – A group of warrior gods led by Odin who inhabit Asgard. [33] Ulaa was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign. As creations by the Vanir-titans (probably Khaz'goroth), the part of Azeroth the earthen were to shape was the earth and underground. [17] He also appeared in the original Unearthed Arcana (1985). Classical artistic depictions of certain deities are also covered separately in some cases. The Olman deities—largely drawn from Aztec culture—were Mictlantecuhtli, god of death, darkness, murder and the underworld; Tezcatlipoca, god of sun, moon, night, scheming, betrayals and lightning; and Quetzalcoatl, god of air, birds and snakes. [10] Her priesthood is detailed for 3rd edition in Complete Divine (2004).[20]. Highlord of Terra Adrift within the vortex of my imagination. [32] Ulaa was subsequently detailed in Greyhawk Adventures (1988). [29] Monster Mythology (1992) included details about his priesthood. After that conflict, they created the various races. Brarynn. Digna. [4] Haela Brightaxe received a detailed description in Demihuman Deities (1998) and a detailed revisitation in Faiths and Pantheons (2002).[7]. Dugmaren appears as an elderly dwarf with sparkling blue eyes. Bargun. Thard Harr (thard harr), the dwarven god of jungle survival and hunting, is the patron of the wild dwarves; he watches over them and works to ensure their continued survival. She acts as Moradin's consort. Helzvog, god of stone. She created humans from the earth. Thard Harr was introduced in Dwarves Deep (1990). Dilvina. Spring, 591 CY. There are currently 112 playable gods. Dwarves have a wid… Most dwarves are renowned for their distrust of magic, and for their skill as axe-wielding warriors and blacksmiths. [10] In the Forgotten Realms, Muamman is revered only as an aspect of the god Marthammor Duin. [19] He received a very detailed description for his role in the Forgotten Realms in Demihuman Deities (1998). He shares the Dwarven Mountain on the Outlands with Dugmaren and Dumathoin. His followers tend to be suspicious and isolationist, and they rarely willingly interact with outsiders. [7] Dumathoin's role in the Forgotten Realms is revisited in Faiths and Pantheons (2002). They are skilled miners, and produce vast amounts of valuable gems, metals, and crafts to trade with other races. She was described as having flowing hair and merry eyes. [18] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). Married to Ran and lives under the waves near the island of Hlesey. He is also the protector of the dwarven dead. [4] He was detailed in the book Monster Mythology (1992), including details about his priesthood. In many campaign settings for the Dungeons & Dragons role-playing game, the Morndinsamman, the dwarven pantheon of gods, consists of the leader, Moradin, as well as Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Dugmaren Brightmantle, Dumathoin, Muamman Duathal, and Vergadain. Clanggedin Silverbeard is the dwarf deity of battle. He was in the Morndinsamman, but he exiled himself over a point of honor. Muamman Duathal (Moo-AM-man Doo-AH-thuhl) is the dwarf deity of wanderers and expatriates. Braka. Duerra and Laduguer lived in Hammergrim, having been exiled by Moradin. [8] Moradin is also detailed in Deities and Demigods (2002),[9] and his role in the Forgotten Realms is revisited in Faiths and Pantheons (2002). [12] The dwarven deities Moradin, Hanseath, Laduguer, Mya, Roknar, Thammekhûl, and Valkauna appeared in Races of Stone (2004). The earthen were one of the races created by the titans in order to help shape Azeroth after the titans were gone, a so-called \"Subterranean being matrix\". Dwarf, an individual who is much below the ordinary stature or size for his ethnic group or species. His hair and beard are sculpted gray stone, and his skin is earth-brown in color. Davlia. Template:Infobox character Bavola. It was he who felt that the land should be peopled after the giants were vanquished. [1] Vergadain, Dumathoin, Abbathor, Berronar, and Clanggedin Silverbeard appeared in Roger E. Moore's Dragon article, "The Gods of the Dwarves",[2] and appeared again in the original Unearthed Arcana (1985). [19] He received a very detailed description for his role in the Forgotten Realms in Demihuman Deities (1998). Gazul, the younger brother of the three principle Ancestor Gods, protects the spirits of the clan ancestors. Berronar appears as a powerful female dwarf with a beard braided into four rows, wearing chain mail and a silver helm. Dindila. 437 2.0 Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith’s edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous). Each group of gods has seven members, with one major god, five lesser ones, and a god of magic. Dugmaren Brightmantle was first detailed in the book Monster Mythology (1992), including details about his priesthood. His realm, Hammergrim, is located on the plane of Acheron, Laduguer was first detailed in the book Monster Mythology (1992), including details about his priesthood. Marthammor Duin (Mar-tham-more doo-ihn), is the dwarven deity of Travel and Protection in the Forgotten Realms campaign setting. But you wouldn't be here if you wanted to take Moradin. [18] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). Adeela. [17] She also appeared in the original Unearthed Arcana (1985). The obvious choice for all dwarf clerics is of course Moradin. There are a great many gods worshipped by humans, and which ones are known and worshipped differs depending on the society and local custom. [5] The role of these dwarvish powers in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). [3], The dwarven pantheon of the Forgotten Realms appeared in Dwarves Deep (1990), consisting of Moradin, Clanggedin Silverbeard, Sharindlar, Vergadain, Dumathoin, Abbathor, Berronar Truesilver, Marthammor Duin, Gorm Gulthyn, Haela Brightaxe, and Thard Harr. So the first races entered the world.— Gannel to Eragon. Brynja. [14] A setting-specific version of him appears in the Forgotten Realms Campaign Guide and the Forgotten Realms Player's Guide (both 2008) for this edition. … Dwarven deities are also represented in statues, engravings and figurines. [1] Moradin was first detailed as part of the dwarven pantheon in the Forgotten Realms in Dwarves Deep (1990). Her portfolio consists of clan, family and wisdom, her domains are Good, Healing and Knowledge (3.5e rules). See also Pygmy.) Dwarves believe that honored dwarf warriors dine in Morgothal's Hall when they die. Their coloration varies, with the dwarves of Garund being deeply tanned and weather-beaten, while the dwarves of Avistan tend to be paler, especially those who dwell in the far north of the Lands of the Linnorm Kings. Adrift within the vortex of my imagination, discovery, and a helm... 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